It’s that kind of high-tech creativity that draws me away from Minecraft comparisons and makes me hopeful that Subnautica will bring new ideas to the survival sandbox genre. Deploy it, go hunting for scrap metal and minerals, then come back to a fresh fish dinner. My favorite gadget is the gravsphere, a plantable trap that captures fish.
Flashlights and seascooters and location beacons are all available to help navigate the alien waters. In addition to subs, Subnautica has a few interesting toys to play with. This locked up the game and, because saving and loading isn’t implemented yet, I had to start a new game without that badass sub. On one occasion, I drove straight off the edge of the world because the next cluster failed to load.
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Terrain has a habit of popping in, especially when I got my souped-up submarine to full speed. Though it is fun already, Subnautica does suffer from some technical problems. Building a self-propelled, armored, deep-sea capable submarine feels so good because I put it together, piece by piece, while swimming in a sea of predators. It’s predictable, sure, but it’s still incredibly satisfying. A battery and some glass become a flashlight, and now I can see what’s going on at night. Carbon and zinc get printed into a basic battery. All of the crafting in Subnautica takes place on a 3D printer inside my floating lifepod base, and the progression of raw materials to finished gear is immediately familiar: Organic matter gets printed into raw carbon.